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Creators/Authors contains: "Feijoo-Garcia, Miguel"

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  1. Free, publicly-accessible full text available January 1, 2026
  2. Leung, Carson (Ed.)
    Examining the effectiveness of machine learning techniques in analyzing engineering students’ decision-making processes through topic modeling during simulation-based design tasks is crucial for advancing educational methods and tools. Thus, this study presents a comparative analysis of different supervised and unsupervised machine learning techniques for topic modeling, along with human validation. Hence, this manuscript contributes by evaluating the effectiveness of these techniques in identifying nuanced topics within the argumentation framework and improving computational methods for assessing students’ abilities and performance levels based on their informed decisions. This study examined the decision-making processes of engineering students as they participated in a simulation-based design challenge. During this task, students were prompted to use an argumentation framework to articulate their claims, evidence, and reasoning, by recording their informed design decisions in a design journal. This study combined qualitative and computational methods to analyze the students’ design journals and ensured the accuracy of the findings through the researchers’ review and interpretations of the results. Different machine learning models, including random forest, SVM, and K-nearest neighbors (KNNs), were tested for multilabel regression, using preprocessing techniques such as TF-IDF, GloVe, and BERT embeddings. Additionally, hyperparameter optimization and model interpretability were explored, along with models like RNNs with LSTM, XGBoost, and LightGBM. The results demonstrate that both supervised and unsupervised machine learning models effectively identified nuanced topics within the argumentation framework used during the design challenge of designing a zero-energy home for a Midwestern city using a CAD/CAE simulation platform. Notably, XGBoost exhibited superior predictive accuracy in estimating topic proportions, highlighting its potential for broader application in engineering education. 
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  3. The application of extended reality (XR) technology in education has been growing for the last two decades. XR offers immersive and interactive visualization experiences that can enhance learning by making it engaging. Recent technological advances have led to the availability of high-quality and affordable XR headsets. These advancements have spurred a wave of research focused on designing, implementing, and validating XR educational interventions. Limited literature focuses on the recent trends of XR within science, technology, engineering, and mathematics (STEM) education. Thus, this paper presents an umbrella review that explores the exploding field of XR and its transformative potential in STEM education. Using six online databases, the review zoomed in on 17 out of 1972 papers on XR for STEM education, published between 2020 and 2023, following the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines. The results highlighted the types of XR technology applied (i.e., virtual reality and augmented reality), the specific STEM disciplines involved, the focus of each study reviewed, and the major findings from recent reviews. Overall, the educational benefits of using XR technology in STEM education are apparent: XR boosts student motivation, facilitates learning engagement, and improves skills, for example. However, using XR in education still has challenges that must be addressed, such as the physical discomfort of the learner wearing the XR headset and technical glitches. Besides revealing trends of using XR in STEM education, this umbrella review encourages reflection on current practices and suggests ways to apply XR to STEM education effectively. 
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